You give it a name, a ticker, one line about the game and a dev buy of at least 1 SOL that stays locked for the first hour. The AI builds a playable first version in minutes and a full build within the hour. The coin goes live on pump.fun. From then on, the top 50 holders of your coin build the game with you in its playground, and everyone else plays. Nexus is here for teams to come and build: your game, your community, your chat, on our engine.
Start the launch ↓What you need
Five things. Nothing else.Phantom or any wallet that can sign. The coin launches from your wallet, so you are its creator. Its creator fees are split on chain the Nexus way: 40% buys $NEXUS, 20% goes to the coin's top 50 holders, 20% pays the AI, 20% buys back. Hold the most of your own coin and the holder share is mostly yours.
Every launch starts with a dev buy of 1 SOL or more, and it is locked for the first hour: you cannot sell it until the hour is up. That is the point. Nobody who launches here can rug in the first hour. Nexus charges nothing to create the world or the playground.
The name is the game's name and the coin's name. The ticker is up to ten characters. Pick them like you'd pick them for a game people will say out loud.
Square, at least 512 pixels, PNG or JPG. Make it yourself, with ChatGPT, with anything. Nexus does not generate it for you. It becomes the coin image on pump.fun and the game's cover on the pad.
What is it? "A co-op block world with real guns." "Kart racing on a melting glacier." The builder takes it from there. Pick a genre base to start fast, or go from scratch if nothing fits.
How the launch goes
- Create the world. Name, ticker, one line. Nexus makes the game's server and its playground right away.
- Launch the coin. You put in the dev buy, 1 SOL or more, and the coin goes live on pump.fun with your image and links. Your dev buy is held for the first hour, then it is yours to do what you want with. Or attach a coin you already launched.
- Step into the playground. You and your team walk into the park, talk to the flame about what the game is, and press Build round one.
- Round one lands. A sketch in a few minutes, the full build within the hour. The portal in the park opens onto it. Share the link.
- The top 50 take over. As the coin trades, the top 50 holders get build seats and shape every round after that. Everyone else plays.
How the building goes
Read this before you launch. It is how your crew will work.- Round one is the spine. Movement, one enemy or obstacle, one objective, one way to win or lose. A game with a working spine is already a game. The brain won't bolt five systems on at once, and neither should your one line.
- Play it before you change it. Everyone with a seat plays round one. The notes left in the corner chat while playing are the raw material for round two.
- One system per round. Inventory, then crafting, then combat depth, then a boss. Each round lands, everyone plays it, the next ask comes from that.
- Ask in parameters, not adjectives. "Make it harder" builds nothing. "Slow enemies first, spawn density up every minute, a fast one every third wave" builds exactly that.
- Talk in the builders' chat, the top 10 directors prompt the brain, the board decides. Every ask sits on the board with its votes; the seats vote, the directors' votes decide, a director presses Build.
- Stop when you all agree. There is no finished. There is the round where nobody has a change they'd fight for. That is the game, until the next idea.
The rules
Same for every coin on the pad.Name it. Say what it is.
This makes the game's server and its playground. Step 2 launches the coin from your wallet, or attaches one you already have.